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National Post

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The games have been played, the embargoes are up, the words have been written. Xbox One game reviews are here!

First up, Dead Rising 3, a crimson deluge of next-generation gore

By Chad Sapieha

http://bit.ly/1byt18I

Some developers use the power of next-generation consoles to simulate lifelike animals you can interact with. Others employ it to recreate historical eras, complete with authentic architecture, costumes, and tools.

Then there’s Dead Rising 3, which uses the graphical might of Microsoft Corp.’s Xbox One to create an open city with nary a loading screen, filled with thousands upon thousands of undead people in varying states of decay and also provides literally 101 bizarre combination weapons with which to do things like launch pink rubber dildos with such power that they embed themselves deeply within rotting flesh.

To each his own, I suppose.

In all honesty, though, I actually enjoyed much of Capcom Vancouver’s strange and spectacular work of zombie mayhem.

The combination motorbike-steamroller that I used to kill more than 300 zombies in 60 seconds, the battle axe duct-taped to a game console that delivered a running commentary on my rampages, the embarrassingly tight and shiny super hero costume for kids that became coated in crimson within seconds of my avatar putting it on … all of these things made me giggle at the ludicrous, over-the-top silliness of it all.

But it does eventually wear a bit thin.

Despite its imaginative exterior, the game adheres to a surprisingly rigid design. After a while I felt as though I was just going through the motions, dispatching hundreds of zombies simply to get to the next waypoint on my map.

But it takes a good while for the disillusionment to set in.

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The Walking Dead is ‘hurting American society,’ medical doctor says with complete sincerity. Dr. Manny Alvarez, who is a real-life doctor (and also a Fox News columnist) has figured out what’s pulling the world (or the States, at least) so swiftly down the drain, but it’s not what you might think: it’s zombies. And violence – particularly the zombie violence of The Walking Dead. MORE HERE: natpo.st/178NkeS

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The Walking Dead is ‘hurting American society,’ medical doctor says with complete sincerity.

Dr. Manny Alvarez, who is a real-life doctor (and also a Fox News columnist) has figured out what’s pulling the world (or the States, at least) so swiftly down the drain, but it’s not what you might think: it’s zombies. And violence – particularly the zombie violence of The Walking Dead. MORE HERE: natpo.st/178NkeS

Tagged with:  #The Walking Dead  #zombies
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Archie Comics gets a ghoulish makeover in ‘harcore horror’ series Afterlife
The vibrant, cheerful and safe town of Riverdale is getting a ghoulish makeover. In Afterlife With Archie, a series debuting Wednesday, publisher Archie Comics is launching not just its first horror title, but also its first book carrying a rating for teens and older sold only in comic shops. (Photo: Archie Comics/The Associated Press)

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Archie Comics gets a ghoulish makeover in ‘harcore horror’ series Afterlife

The vibrant, cheerful and safe town of Riverdale is getting a ghoulish makeover. In Afterlife With Archie, a series debuting Wednesday, publisher Archie Comics is launching not just its first horror title, but also its first book carrying a rating for teens and older sold only in comic shops. (Photo: Archie Comics/The Associated Press)

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Plants vs. Zombies 2 has arrived on iOS 

Chad Sapieha says it’s an undead head-popping blast … it’s just too bad it’s free.

Find out why: http://bit.ly/1dafCYb

I’ve played a lot of Plants vs. Zombies.

I finished PopCap’s wildly popular tower defense game on three different platforms, and came just one trophy away from earning a platininum award on the PlayStation Vita edition (which basically means I did everything you can possibly do in the game).

And yet I wouldn’t say I’m a particularly gifted player.

I use the same basic strategies everyone does. I plant sunflowers in the rear rows to harvest sun, place threepeaters in the middle rows so as not to waste their high and low shots, try to keep a row of wall-nuts in front of my vegetable army for protection, and invest heavily in melon-pults once they come available.

If you do the same, then you have no need to worry about spending a fortune in Plants vs. Zombies 2: It’s About Time.

The long awaited free-to-play sequel, now finally out in North America, has raised concerns in some quarters for its aggressive in-game purchasing scheme, which tempts players with virtual currency that can buy in-game power-ups as well as the ability to simply buy plants and upgrades that can be earned gradually through regular play.

(Editor’s note: For more on the science behind convincing gamers to pay out real world cash in order to progress in free-to-play games, please read Chad’s recent story “Candy Crush Saga: Why you play and why you pay.“)

The good news is that I’ve spent about a dozen hours playing over the last week and I haven’t encountered a single obstacle that made me feel like I needed to pay to progress.

The bad news is that the game keeps asking me if I’d like to.

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The Walking Dead: 400 Days doubles down on difficult decisions

By Chad Sapieha 

http://bit.ly/1dA0CAg

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Why World War Z should have been made into a video game, not a movie
By Chad Sapieha 
World War Z shouldn’t be a movie. It should be a game.
Perhaps the biggest obstacle faced in turning the book into a film was the constraint of time. Mr. Brooks sketched out the entire history of a global apocalypse, delving into the political and religious tensions that crept up during the crisis, the bureaucratic chaos resultant from the confusion, the military strategies that worked and didn’t, and the personal stories of people in a dozen different countries in the space of a couple of hours. How do you fit all that into two hours?
You can’t.
But in a game you might have 10 times the length of a movie to work with. That’s enough to tell 20 hour-long tales each with it own protagonist(s) in chapter-like presentation – much like the book – and create a meaningful mosaic of lives, events, and social and governmental patterns taking shape across the world.
This last is key in capturing the heart of Mr. Brooks’ novel, which endeavours to realistically examine how not just America and Americans would deal with an uprising of undead, but how the global community would fare.
http://bit.ly/10iw7w2

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Why World War Z should have been made into a video game, not a movie

By Chad Sapieha 

World War Z shouldn’t be a movie. It should be a game.

Perhaps the biggest obstacle faced in turning the book into a film was the constraint of time. Mr. Brooks sketched out the entire history of a global apocalypse, delving into the political and religious tensions that crept up during the crisis, the bureaucratic chaos resultant from the confusion, the military strategies that worked and didn’t, and the personal stories of people in a dozen different countries in the space of a couple of hours. How do you fit all that into two hours?

You can’t.

But in a game you might have 10 times the length of a movie to work with. That’s enough to tell 20 hour-long tales each with it own protagonist(s) in chapter-like presentation – much like the book – and create a meaningful mosaic of lives, events, and social and governmental patterns taking shape across the world.

This last is key in capturing the heart of Mr. Brooks’ novel, which endeavours to realistically examine how not just America and Americans would deal with an uprising of undead, but how the global community would fare.

http://bit.ly/10iw7w2

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More E3 game trailers! 

Dying Light, for all you zombie + parkour enthusiasts out there. 

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They took the 3DS’ Resident Evil Revelations and made an HD version for major consoles?

Sounds awesome, right?

Well, about that …

http://bit.ly/12J9QWk

‘I’m sure that man had a bad day’: Victim of Miami ‘zombie attack’ thanks supporters, doesn’t blame attackerA homeless man whose face was mostly chewed off in a bizarre attack last year in Miami appeared Tuesday to be mostly at peace with his disfigurement, strumming a guitar, making jokes and thanking people for their donations to help pay for his care.Ronald Poppo doesn’t like to leave his hospital room, though, and he won’t allow anyone to visit, other than his doctors and nurses. “My face,” he said.The 66-year-old Poppo lost his left eye, his nose and most of the surrounding skin when a naked man attacked him for no reason beside a highway a year ago. (YouTube)

‘I’m sure that man had a bad day’: Victim of Miami ‘zombie attack’ thanks supporters, doesn’t blame attacker
A homeless man whose face was mostly chewed off in a bizarre attack last year in Miami appeared Tuesday to be mostly at peace with his disfigurement, strumming a guitar, making jokes and thanking people for their donations to help pay for his care.

Ronald Poppo doesn’t like to leave his hospital room, though, and he won’t allow anyone to visit, other than his doctors and nurses. “My face,” he said.

The 66-year-old Poppo lost his left eye, his nose and most of the surrounding skin when a naked man attacked him for no reason beside a highway a year ago. (YouTube)

Tagged with:  #news  #Ronald Poppo  #zombies  #Miami
‘Canada will never be a safe haven for zombies,’ Foreign Minister John Baird tells House of CommonsCanada’s founding prime minister John A. MacDonald would be rolling in his grave — if he was an undead zombie.In a bizarre exchange in a place known for bizarre exchanges, Foreign Affairs Minister John Baird told the House of Commons Wednesday that “Canada will never be a safe haven for zombies.”Baird was responding to a question from NDP MP Pat Martin who asked if Canada is working with the U.S. to ensure that its citizens don’t suffer from a case of the zombie apocalypse. (THE CANADIAN PRESS/Adrian Wyld)

‘Canada will never be a safe haven for zombies,’ Foreign Minister John Baird tells House of Commons
Canada’s founding prime minister John A. MacDonald would be rolling in his grave — if he was an undead zombie.

In a bizarre exchange in a place known for bizarre exchanges, Foreign Affairs Minister John Baird told the House of Commons Wednesday that “Canada will never be a safe haven for zombies.”

Baird was responding to a question from NDP MP Pat Martin who asked if Canada is working with the U.S. to ensure that its citizens don’t suffer from a case of the zombie apocalypse. (THE CANADIAN PRESS/Adrian Wyld)

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Return of The Walking Dead: A statistical look back at the series so farThis Sunday marks the return of AMC’s The Walking Dead. To mark the occasion, the Post catches you up to speed on everyone’s favourite gorefest

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Return of The Walking Dead: A statistical look back at the series so far
This Sunday marks the return of AMC’s The Walking Dead. To mark the occasion, the Post catches you up to speed on everyone’s favourite gorefest

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Graphic: Stopping the DeadA statistical look back at the zombie kills and the weapon used in the Walking Dead series so far.

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Graphic: Stopping the Dead
A statistical look back at the zombie kills and the weapon used in the Walking Dead series so far.

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Just when you thought the survival horror game genre was dead, it leaps back to life.
We hope you packed enough ammo. ZombiU is the first must-buy hardcore game for the Wii U.
Check out our review: http://natpo.st/Sd70qi

postarcadenp:

Just when you thought the survival horror game genre was dead, it leaps back to life.

We hope you packed enough ammo.

ZombiU is the first must-buy hardcore game for the Wii U.

Check out our review: http://natpo.st/Sd70qi

Tagged with:  #video games  #zombies  #Wii U  #ZombiU
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The best tweets from last night’s Walking Dead Season 3 premiere
Wesley Crusher and Claire Danes’ cry face get honourable mentions.

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The best tweets from last night’s Walking Dead Season 3 premiere

Wesley Crusher and Claire Danes’ cry face get honourable mentions.