The games have been played, the embargoes are up, the words have been written. Xbox One game reviews are here!
First up, Dead Rising 3, a crimson deluge of next-generation gore
By Chad Sapieha
Some developers use the power of next-generation consoles to simulate lifelike animals you can interact with. Others employ it to recreate historical eras, complete with authentic architecture, costumes, and tools.
Then there’s Dead Rising 3, which uses the graphical might of Microsoft Corp.’s Xbox One to create an open city with nary a loading screen, filled with thousands upon thousands of undead people in varying states of decay and also provides literally 101 bizarre combination weapons with which to do things like launch pink rubber dildos with such power that they embed themselves deeply within rotting flesh.
To each his own, I suppose.
In all honesty, though, I actually enjoyed much of Capcom Vancouver’s strange and spectacular work of zombie mayhem.
The combination motorbike-steamroller that I used to kill more than 300 zombies in 60 seconds, the battle axe duct-taped to a game console that delivered a running commentary on my rampages, the embarrassingly tight and shiny super hero costume for kids that became coated in crimson within seconds of my avatar putting it on … all of these things made me giggle at the ludicrous, over-the-top silliness of it all.
But it does eventually wear a bit thin.
Despite its imaginative exterior, the game adheres to a surprisingly rigid design. After a while I felt as though I was just going through the motions, dispatching hundreds of zombies simply to get to the next waypoint on my map.
But it takes a good while for the disillusionment to set in.