It’s here, the official Post Arcade Xbox One review!
Microsoft’s powerful new console is far from a disaster, but still faces uphill battle for hearts and minds
By Chad Sapieha
After a six-month whirlwind of announcements, criticisms, back-pedalling, and regrouping, Microsoft Corp.’s $499.99 Xbox One is finally about to land on store shelves.
To clear up the big controversies one final time, Microsoft’s new flagship console was originally saddled with several features that prospective consumers deemed problematic. Used games weren’t going to work. The system was going to require a constant Internet connection, even when playing single player offline games. Kinect would always be on, watching and listening to everything you do.
Safe to say, the Xbox One got off to an ignominious start.
Of course, Microsoft would eventually — and sensibly — reverse all of these contentious policies. Xbox One now needs to connect to the web when you first plug it in, but it doesn’t require you to maintain an always-on connection. Trading games is okay and used games work just fine. And while Kinect is still meant to play a key role in most facets of the system’s operation, you can unplug it whenever you like.
Microsoft has, in the end, delivered a box much more in line with competitor Sony Corp.’s PlayStation 4 than originally seemed possible.
But make no mistake, the Xbox One is very much its own machine.
The swift and clean home screens are a breath of fresh air compared to the Xbox 360′s clutter mess of a dashboard. If you opt to use Kinect voice commands, the new user interface almost feels like something from the future. And the Snap feature makes app, TV, and game multitasking a tantalizingly easy affair.
So sit back and enjoy, each of these features – and plenty of others – are discussed at length and in depth below in Post Arcade’s mammoth Xbox One review.