Chad Sapieha reviews all 16 mini games in Wii U’s Game & Wario, and comes up with a whole lot of “meh”
The latest game to bear the menacing mug of the maniacal Mario rival, Wario, apparently began its life as a series of technical demonstrations designed to be pre-installed on Wii U consoles to help acquaint players with the possibilities enabled by the system’s unique GamePad.
Somewhere along the line, Nintendo Co. Ltd. reckoned there was enough to Intelligent Systems’ collection of 16 mini-games to turn it into its own full-blown and nearly full-priced ($39.99) retail game.
As it turns out, this may have been a questionable decision.
Game & Wario is basically just a series of disconnected mini-games; a dozen for solo players plus four more that can be played by groups of two-to-five players. There’s no story, no meaningful link between the games, and not even a way to create playlists or tournaments. You just play one game, notch a score on the leader board, maybe earn a token to unlock a collectible card from the in-game vending machine, and move on.
For such a concept to work, the primary mini-games would need to really grab players and keep them playing over and over again.
As you’re about to read, most don’t…