Controlling cosmic tides in Lune
By Matthew O’Mara
When you think about it, the Moon is pretty mystifying.
At a quarter the size of the Earth, our closest celestial body controls our tides, lights up our nights, and inspires poetry with its beauty. It hangs above our heads in a steady orbit revolving around us as we revolve around the sun.
Think about the amazing journey of the human race that culminated landing on its surface in 1969, and even if we understand how it came to be, there’s something magical about it hanging there.
“When the idea of making a game about the moon came up, we didn’t really know where we were headed,” Léonard Carpentier, project manager of Lune, said in an interview with Post Arcade.
“We brainstormed a lot and eventually the idea of using the gravitational pull of the Moon was suggested.”